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[Gaia] Casual Game

The main challenges in this project are the successful creation of a really entertaining game to play, from the point of view of concept and mechanics, and the creation of a visually appealing game that can match other same genre games. The system is a C++ application that integrates a few sub-modules.

The user interface is developed using Direct3D to display the graphics accompanied by some XML files for graphics definitions. The user will be able to play a fast paced and fun casual game, whether he/she is at work during a break, at home or on the road. The game will feature an instant mode where the user can jump straight into the action and a campaign mode when the user will follow Gaia (Mother Earth) around the world in a journey of discovery and adventure, and help her deal with problems like drought and pollution.

 

  • Effort: 80 MDs

  • Keywords: casual games, entertainment

  • Technologies: C++, Direct3D, XML

 

Version: Demo 0.31 PreAlpha
File Size: 23,7 MB
Upload date: 27.04.2009

 

Version: Demo 0.32 PreAlpha
File Size: 29,3 MB
Upload date: 29.05.2009

Updates:

  • "disk rotation only around fixed centers" feature removed;
  • new explosion modes of super orbs